#include "Texture.h"

Texture::Texture(float x, float y) {
	this->x = x;
	this->y = y;
}
Texture::Texture() {
	this->x = 0.0f;
	this->y = 0.0f;
}
float Texture::getX() {
	return x;
}
void Texture::setX(float x) {
	this->x = x;
}
float Texture::getY() {
	return y;
}
void Texture::setY(float y) {
	this->y = y;
}